Native iOS, native Android and cross-platform builds. We work on the app and the store submission, so the launch isn't a separate problem after the code is done.
Mobile lands in scope when there is a job people need to do on the phone, not the laptop – field workers logging hours, customers placing orders, dispatchers tracking vehicles, sales reps closing a deal in front of a client.
We build native iOS and Android when the app depends on platform features (camera, BLE, biometrics, background work). We use React Native or Flutter when one codebase covers both platforms and the savings make sense – most of the time, but not always.
The team also takes on legacy work: apps that haven’t been updated in years, codebases that won’t compile on the current Xcode or Android Studio, products that need a port because the old framework is past its support window.
App Store and Google Play submissions are handled by the same team, including the review-time fixes when something gets flagged.
Swift for iOS, Kotlin for Android. Used when the app depends on platform features that cross-platform frameworks can’t deliver cleanly – serious camera or video processing, low-energy Bluetooth, secure enclave, ARKit and ARCore, background location, deep system integration. Two codebases, but the right call when performance and platform fidelity matter.
React Native and Flutter as the default when there is no hard platform requirement. One codebase, native-feeling UI, faster delivery, smaller team. We escape to native modules where it matters – usually for camera, payment SDKs or specific OS APIs – and keep the rest shared.
Apps that were built years ago and now need attention: dependency updates, iOS or Android SDK version bumps, broken push notifications, deprecated payment SDKs. We can run a focused audit first to scope the work, then continue on a retainer or a project basis – whichever shape fits the codebase.
When the app works but is slow, crashy or hard to extend – usually because it grew over five years and no one had time to refactor. We profile the real bottlenecks (startup time, list rendering, network layer), rebuild the parts that need it and leave the parts that don’t. Same product, fewer fires.
Design that respects the platform – Material on Android, native iOS patterns when the app is native, a deliberate cross-platform identity when it isn’t. We work from real user flows, not feature lists; the deliverable is a Figma file you can hand to any engineer.
Manual QA on real devices, automation with Appium or platform-native tools (XCTest, Espresso), performance and battery profiling. We run the test pass before each store submission and keep a small device matrix, so the bug report comes back with a screenshot, an OS version and a reproducer.
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